djtomservo (djtomservo) wrote in ut2k3,
djtomservo
djtomservo
ut2k3

This should make your day. . .

Tim Sweeney UE3 Interview

"Once you have the hardware power to do everything per-pixel, it becomes undesirable to implement rendering or lighting effects at the vertex level; such effects are tessellation-dependent and difficult to integrate seamlessly with pixel effects."

Oh hell yeah

I have seen the future and it is bright. . .mainly due to the fact that it's lit and shaded per pixel.

x-posted to machinima_lot, ut2k3, ut2004, videogameart
  • Post a new comment

    Error

    default userpic
  • 0 comments